Relics of the Moon
A team-first science-fantasy roleplaying game of outlandish action-adventure
featuring the Dream Team Game SystemTM
(pre-release playtest v0.8.0)

Growth

Core Mechanics

Character and Team growth are intentionally open-ended in both implementation and pacing. If not running a one-shot, Growth in DTGS is simply a way to add new traits or modify existing ones.

In Relics of the Moon, the Growth engine is keyed to both accomplishing goals and taking stress. It utilizes a test for Growth and is not automatic. This, however, is just a flavor of the setting where Growth dice accumulate quickly and risk-reward is emphasized in every part of the design. One could just as well use some sort of experience point (XP) system to buy new/modify traits, have a level/milestone sort of progression utilizing class archetypes, have traits changed/gained/lost by certain Challenges, or any number of other ways to allow characters and teams to change. Whatever the method, traits are affected.