Imp


The Imp bioform arose in the vast expanse of the Shimmering Wastes after the Moonfall. These small, goblin-like people are known for the vibrant colors of their skin–some quite garish–but not at all out-of-place in the weirdness of the Wastes.
As a matter of defense and survival, Imps developed an innate power to influence the minds of other bioforms without the use of additional Ethertech. Their devilish features and mind-manipulating reputation can set other bioforms ill at ease. This power does not seem to affect the Mantid bioform, however. Imps are especially cautious around Mantids as some individuals of that bioform find Etheric-Roasted Imp to be a delicacy.
Many Imps tend to be wary of others of their own bioform and the powers they possess, and usually find a way to live independent of others of their kind. It is rare to find a gathering of Imps larger than a small family. That said, one may find a variety of decent and (relatively) pleasant individuals among the Imps.
Traits
Devil’s Tongue
Choose Destiny or Doom to make this trait +2 / 1d when attempting to influence another bioform. This trait may be used once per Challenge.
Fearful Whispers
When attempting to intimidate or cause fear, choose Destiny or Doom to make this trait A6 / 1d. This trait may be used once per Challenge.
Frightening Countenance
Your natural appearance creates an unsettling feeling in those around you, for good or ill. Once per scene, you may add one Destiny to the Destiny pool while also adding one Doom to the Doom pool.
