Expertise
Quick Reference
- Assign one (1) Rank 3 Expertise
- Assign one (1) Rank 2 Expertise
- Assign two (2) Rank 1 areas of Expertise
- The remaining Expertise has no Rank
Expertise represents your character’s training and skill sets. Your character has spent years honing their primary skill set, and has become quite competent in a secondary set. These two areas of Expertise are where the Cohort depends upon them to take the lead.
Do they know the ins-and-outs of finding artifacts and repairing equipment while thriving in the dangerous environments of Anasta (Scav)? Are they an expert in combat, an inevitability in their line of work (Venger)? Do they know how to effectively hide people and objects with feats of physical deception (Phantom)? Do they focus on getting people and supplies from one place to another quickly and safely, making them a skilled driver and triage (Stallion)? Does your character know how to negotiate and navigate relationships, including working another’s emotions towards peace, goodwill, anger, or fear (Sparrow)?
Choose one Expertise at Rank 3 and one Expertise at Rank 2. Consider the composition of the Cohort and the challenges they would like to face. Some Cohorts are more well-rounded, while others focus on a specific type of job.
After one Rank 3 and one Rank 2 Expertise, assign two of the remaining Expertise at Rank 1. The character doesn’t have enough training or experience to effectively lead the Cohort in these types of challenges, but can still provide a bit of support. The final Expertise receives no Add Dice modifiers for either leading or assisting.
How Expertise Fits into Game Mechanics
Expertise is the main trait that gives Add Dice modifiers and is the base for building Cohort dice pools. While at least one character with Expertise is almost always necessary to face the associated type of Challenge, as an Add Dice modifier it does not guarantee success. That is, dice are necessary in any pool for any chance to roll successes, but also open up the possibility for botches. Consider it the ticket to entry where Auto Result and Simple modifiers from other traits can then have a chance to apply. That is, Expertise is important to nearly every Cohort action as it forms the base of most dice pools, but activating other traits along with Expertise is what pushes the team toward success.
Beyond Rank 3
Rank 3 is the level of professional Expertise and many characters will stay here for the duration of their careers. There exist two Ranks above this, but they represent focus and specialization rather than proficiency. A character may be considered among the best in their field without a Rank 4 or 5 Expertise. In order to rise from Rank 3 to 4 requires giving up a Support Expertise as well as a Growth Test. The same requirements exist for moving from Rank 4 to Rank 5.
Expertise Rank and Modifiers
| Rank | Can Lead? | Lead Add Dice | Assist Add Dice | Requirements |
|---|---|---|---|---|
| Rank 5 | Yes | +5d6 | +4d6 | -1 Rank 1 Expertise + Growth Test |
| Rank 4 | Yes | +4d6 | +3d6 | -1 Rank 1 Expertise + Growth Test |
| Rank 3 | Yes | +3d6 | +2d6 | None |
| Rank 2 | Yes | +2d6 | +1d6 | None |
| Rank 1 * | No | None | +1d6 | None |
| No Rank | No | None | None | None |
