Cohort Creation
Though Anasta has moved on from the post-apocalyptic era, it is far from a safe or easy place to live. In a world where anyone has the potential for reality-shifting power, truly feeling secure on one’s own is as rare as Moon Relics. To make a life for oneself, one must have the support of others. Many small gangs form from this basic need, though few endure long enough to really become a player on the world stage. The Cohort is a testiment to those that survive and thrive on Anasta.
Cohorts on Anasta are an entity unto themselves and have developed a peculiar way of life. There are a couple dozen Cohorts scattered across the world, each having a personality of its own. This personality is expressed through their rallying cry, a symbol or emblem that is instantly recognizable to other Cohorts, a unique vehicle that supports their lifestyle, and a kind of teamwork and synergy born out of extensive experience working together. Though some may give the appearance of being a ragtag group of misfits, each Cohort is a well-oiled machine (or Ethertech-enhanced organism) when it comes to executing jobs and surviving on the harsh world of Anasta.
While motivations vary from Cohort to Cohort, as do the motivations of their individual members, nearly all make their living taking jobs from powerful patrons. These patrons are often faction-related—such as the Guild Barons of Freemarket—and control some manner of resources that make living life easier. However grand or nuanced the motivations given by these patrons, when distilled they almost always come down to the quest for power and influence in the world.
Where to Start
Cohort creation may happen before, after, or simultaneous with character creation. It is an organic process much like character creation, and is intended to be a group activity where all players are present. You may begin with any aspect of the Cohort, then move to or revisit any other aspect until the Cohort is complete. If you are unsure where to start, use the suggested steps below.
1. Create a name and symbol (or emblem)
2. Create a Rallying Cry
3. Design a Vehicle
4. Create your Adversaries and Allies
5. Note starting Tactics
- Create an Opportunity
- Check This Out
6. Note starting Resources:
- One (1) Rank 1 Moonshards
- One (1) Rank 2 resource of the Cohort’s choice.
