Relics of the Moon
A science-fantasy roleplaying game of outlandish action-adventure
(pre-release playtest v0.2.0)

Traits

Traits are at the core of characters and the world around them in DTGS. Traits are narrative elements that also have mechanical effects. Traits may be positive, negative, or a combination of both, and they may apply in a variety of situations. Traits can represent literally anything and everything a character is, has experienced, or is capable of doing. Traits may describe the environment, features of a Challenge, and much more. Traits may be temporary or permanent, and may change form over time.

Most traits are associated with one or more modifiers, or are a grouping of other traits with modifiers. Because traits are so flexible, it is (intentionally) impossible to list all the traits that may exist in a DTGS game. The general rule of thumb is if something in the narrative could add an element of indeterminacy to how the narrative unfolds, then it should be handled with a trait.