Traits
Traits are at the core of characters and the world around them in DTGS. Traits are narrative elements that also have mechanical effects. Traits may be positive, negative, or a combination of both, and they may apply in a variety of situations. Traits can represent literally anything and everything a character is, has experienced, or is capable of doing. Traits may describe the environment, features of a Challenge, and much more. Traits may be temporary or permanent, and may change form over time.
Most traits are associated with one or more modifiers, or are a grouping of other traits with modifiers. Because traits are so flexible, it is (intentionally) impossible to list all the traits that may exist in a DTGS game. The general rule of thumb is if something in the narrative could add an element of indeterminacy to how the narrative unfolds, then it should be handled with a trait.
