A science-fantasy roleplaying game of outlandish action-adventure
(pre-release playtest v0.4.1)
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Game Overview
Setting the Scene: All in a Day's Work
One-page Game Summary
The Mythic History of Anasta
Core Mechanics
Overview of Core Mechanics
Organizing the Game
Dice Pools
Modifiers
Traits
Challenges and Tests
Destiny and Doom
Stress and Agony
Resolving a Challenge
Design Goals for the Dream Team Game System
Characters
Creating a Character
Expertise
Bioform
Bioform Overview
Arydi
Child of the Moon
Huma
Imp
Kam
Mantid
Naga
Synth
Wildcaller
Chimera
Moonblooded (Variant)
Background
Ethos and Motto
Psionic Abilities
Abilities Overview
Constructing Abilities
Categories and Channels
Technology: Ethertech vs Solartech
Ability Name
Ability Stunts
Gaining New Abilities
Faction
Faction Overview
The Chantry
The Cursed
The Generation of Chaos
The Guild
The Moon Wardens
The Order of the Sun
The Peacekeepers
The Sisters of the Deep
The Wilders
Revealed Secrets
Cohort (Team)
Creating a Cohort
Name and Symbol
Rallying Cry
Vehicle (Mule)
Reputation
Tactics
Resources
Relationships
Growth
Growth Opportunities
Adding to the Growth Pool
Spending from the Growth Pool
Moonshards and Moon Relics
Types of Moonshards
Using Moonshards
World Info
Factions
The Chantry
The Cursed
The Generation of Chaos
The Guild
The Moon Wardens
The Order of the Sun
The Peacekeepers
The Sisters of the Deep
The Wilders
Gazetteer of Major Locations
Map of Anasta
Golden Plains
Oceanus
Shimmering Wastes
Silver Crescent
The Sky
Verdant Mountains
Western Coast
Customs
The Shinshar Duel
The Glim Spring
Technology
Technology in Anasta
Ethertech and Solartech
Character Sheets
Cheat Sheet
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Relics of the Moon RPG
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