Relics of the Moon
A science-fantasy roleplaying game of outlandish action-adventure
(pre-release playtest v0.4.5)

Cohort Resources

It is assumed that the PCs have everything they need to navigate life and their individual roles on a day-to-day basis. Resources are an abstract measure of relative group wealth and power that go beyond the day-to-day. How many resources a Cohort can carry is dependent upon their Mule’s Cargo Capacity.

Scav Supplies

Climbing gear, protective clothing, mining tools, lights, spare vehicle parts, hand tools, cabling, etc.

Venger Supplies

Arms, body armor, shields, explosives, etc.

Phantom Supplies

Camoflauge, disguises, etc.

Stallion Supplies

Sensor equipment, maps, food, bandages, medicines, etc.

Sparrow Supplies

Artwork, spices, perfumes, books, jewelry, musical instruments, collectibles, etc.

Moonshards

Supply Moonshards used to power up Abilities.

Moon Relics

Powerful Moonshards that contain the potential for new Abilities.

Stored Items

Items with Abilities that the Cohort has not yet made permanent through Growth.

VIPs

Anyone that the Cohort is transporting (other than the Cohort members) takes up space in their vehicle.

Other

Anything else of special significance (with narrative and mechanical weight) that the Cohort may be carrying with them.