The Wilders
Wilders of Rank 2 or greater must have the Wildcaller bioform, or be a Chimera that has Wildcaller heritage.
Ranger
Protector of the Wilds (** Unlock **)
When using the Wildform trait, you may choose Destiny or Doom to make that trait +2 / 2d or -2 / 2d. This trait may be used once per scene.
Disappear (** Unlock **)
You find shelter among the living wilderness. Choose Destiny or Doom to make this trait A6 / 1d when hiding or taking cover from the elements while in a natural environment. This trait may be used once per scene.
Landspeaker
Primal Knowledge (** Unlock **)
You reach out and commune with the wilds in search of knowledge of the local area. Choose Destiny or Doom to make this trait +2d6 when gathering such knowledge. This trait may be used once per scene.
Call for Aid (** Unlock **)
Choose Destiny or Doom to call for a powerful companion creature native to the local biome. This is considered a temporary Rank 3 Bonded Companion ability for the remainder of the scene. This may be used once per scenario. If appropriate, the GM may allow this creature to become a permanent Bonded Companion Ability through Growth.
