The Wilders
Wilders must have the Wildcaller bioform. If your character chooses to become a member of this faction, choose one faction archetype. Archetype traits are initially locked and are unlocked through use of the Growth pool.
Common epithets: Wilder, Wilder Ranger, Wilder Packleader
Ranger
Protector of the Wilds (** Unlock **)
When using the Wildform trait, you may choose Destiny or Doom to make that trait +2 / 2d or -2 / 2d.
Track Prey (** Unlock **)
This trait is +1d6 and A6 / 1d when tracking a target, or +2d6 and A6 / 2d if the target is known to you. You may spend a Destiny point to add an additional +1d6 with A6 / 1d.
Packleader
Put Them in Their Place (** Unlock **)
You have A5 / 1d when you are asserting dominance over a creature. You may choose Destiny or Doom to make this A6 / 1d. In addtion, you may choose the other of Destiny or Doom to make it A6 / 2d (Destiny and Doom). This may be used once per scene.
Call for Aid (** Unlock **)
Call for another companion creature of your Bonded Companion’s type, or an equivalent if the creature would not normally be found in the current biome. Choose any combination of Destiny or Doom per Rank of your Bonded Companion. This new companion grants you a second Companion Ability of the same Rank as your Bonded Companion and lasts the remainder of the scene. It has the same Ranked modifier and the same number of Stunts. This may be used once per scenario.
