Relics of the Moon
A science-fantasy roleplaying game of outlandish action-adventure
(pre-release playtest v0.4.1)

Expertise

Assign: One Primary, one Secondary, and two Support

Expertise represents your character’s training and skill sets. Your character has spent years honing their primary skill set, and has become quite competent in a secondary set. These two areas of expertise are what their Cohort depends upon them to do.

Do they know the ins-and-outs of finding artifacts and repairing equipment while thriving in the dangerous environments of Anasta (Scav)? Are they an expert in combat, an inevitability in their line of work (Venger)? Do they know how to effectively hide people and objects with feats of physical deception (Phantom)? Do they focus on getting people and supplies from one place to another quickly and safely, making them a skilled driver and triage (Stallion)? Does your character know how to negotiate and navigate relationships, including working another’s emotions towards peace, goodwill, anger, or fear (Sparrow)?

Expertise is the main mechanic for the Add Dice modifier and is the base for building Cohort dice pools. Choose one Primary Expertise and one Secondary Expertise. Consider the composition of the Cohort and the challenges they would like to face. Some Cohorts are more well-rounded, while others focus on a specific type of job.

After choosing their Primary and Secondary Expertise, assign two of the remaining as Support. The character doesn’t have enough training or experience to effectively lead the Cohort in these types of challenges, but can still provide a bit of support. The final Expertise receives no Add Dice modifiers for either leading or assisting.

ExpertiseLead Add DiceAssist Add Dice
Primary+3d6+2d6
Secondary+2d6+1d6
Support (x2)None+1d6
OtherNoneNone

Scav (Exploration)

Versus Environment
Skills used to physically operate while scavenging in ancient sites as well as understanding, building, and repairing equipment. Scav is used for things like climbing, clearing blocked passages, and opening locked containers while searching for lost artifacts. It also includes acts of engineering such as repairing vehicles and technological savvy.

Venger (Combat)

Versus Characters
Experience with armed and unarmed combat, tactics, and weapons. Venger is used for all forms of melee and ranged combat, physically restraining characters, and battle tactics.

Phantom (Stealth)

Versus Characters
Training in stealth, infiltration, and evasion. Phantom is used for things like sneaking past guards, disguising people and objects, and other feats of physical deception such as pickpocketing and sleight of hand.

Stallion (Travel)

Versus Environment
Proficiency in driving, tracking, navigation, and basic medicine. Stallion is used for moving people and cargo from one place to another, and for providing medical attention in the field. It also broadly covers environmental awareness such as finding safe routes, direction sense, and tracking while on foot or in a vehicle.

Sparrow (Communication)

Versus Characters
Competence in negotiation, soothing/inciting emotions, and cultural knowledge. Sparrow is used for things like convincing someone to do something, calming an angry person down, or learning about a contemporary or ancient society. It broadly includes socially-oriented studies such as history and philosophy.