Imp
The Imp bioform arose in the vast expanse of the Shimmering Wastes after the Moonfall. As a matter of defense and survival, Imps developed an innate ability to influence the minds of other bioforms without the use of additional Ethertech. This ability does not seem to affect the Mantid bioform, however. Imps are especially cautious around Mantids as some individuals of that bioform find Etheric-Roasted Imp to be a delicacy.
These small, goblin-like people are known for the vibrant colors of their skin—some quite garish—but not at all out-of-place in the weirdness of the Wastes. Their devilish features and mind-manipulating reputation can set other bioforms ill at ease. Many Imps tend to be wary of others of their own bioform and the powers they possess, and usually find a way to live independent of others of their kind. It is rare to find a gathering of Imps larger than a small family. That said, one may find a variety of decent and (relatively) pleasant individuals among the Imps.
Traits
Devil’s Tongue
Choose Destiny or Doom to make this trait +2 / 1d when attempting to influence another bioform.
Fearful Whispers
When attempting to intimidate or cause fear, choose Destiny or Doom to make this trait A6 / 1d.
Frightening Countenance
When you are involved in a Sparrow Challenge, you may make this trait a Beneficial(+) +1 / 2d and add one (1) point to the Doom pool. Alternatively, you may make this trait a Hindering(-) -1 / 2d and add one (1) point to the Destiny pool.
