Relics of the Moon
A science-fantasy roleplaying game of outlandish action-adventure
(pre-release playtest v0.4.5)

Ability Gateway

Psionic Abilities are accessed through three methods: An Item (they wear, carry, or use), Infused (into the PC’s body), or a Bonded Companion creature. Every Ability will have a single Gateway.

Items

The vast majority of Abilities are accessed through an item. The item can be virtually any (otherwise) inanimate object—a piece of clothing, a weapon, an accessory, etc. From a narrative perspective, think of this as a character’s signature item. For Ethertech items, a Moon Relic of some sort has been integrated into it and it will glow (in part or as an aura) on the cool end of the spectrum (greens, blues, violets). Solartech items will glow on the warm end of the spectrum (reds, oranges, yellows).

Items come with an intrinsic benefit and drawback. For Ethertech items, they do not create Moon Relic Disruption. For both Ethertech and Solartech items, they can be lost, stolen, or otherwise prevent an Ability from being used if the item is not present.

Infused

Moon Relic infusion makes sure that an Ability is always available and cannot be lost or taken. However, the process of Moon Relic infusion comes at the cost of Moon Relic Disruption. This is a tradeoff that some characters will take for the security of always having an Ability at the ready. Solartech is never infused and always accessed through an item.

Bonded Companion

Instead of an item or infused Ability, a character may have developed an Etheric bond with a companion creature. This is no normal bond, and the character and companion are mingled into the fabic of reality together. This allows access to manifest Psionic Abilities via the companion. They may be natural abilities of the companion, or entirely new Abilities that come about because of the bond.

The character and companion share a complex empathic link, and the companion may be asked to perform tasks. The companion is independent, but fiercely loyal to their bonded person. Moreso than any other bioform, Wildcallers are often found with Bonded Companions. For practical play purposes, this companion should be able to move on its own and be of a reasonable size.