Adding to the Growth Pool
Each character has a Growth pool that is added to throughout each scenario. During a downtime scene or at the end of a scenario, players may spend dice from this pool in an attempt to add new traits or modify existing ones.
Characters add to their Growth pool in two ways: Taking Stress and Accomplishing Goals.
Taking Stress
A character will add one die to their Growth pool for every 10 Stress (rounding down) the Cohort has collectively taken during a scene. Whether or not they accomplish their goals, the intensity of life in a Cohort and the challenges it faces pushes its members to grow.
Accomplishing Goals
At the beginning of or during a scenario, the GM may announce one or more narrative goals that can be achieved. Each goal will be assigned a number of Growth dice based on its difficulty or narrative weight. If the Cohort achieves the goal, each player adds those dice to their character’s Growth pool. Goals may be valid for a single scene, multiple scenes, or a full scenario, depending on the goal. Crafting goals is a good opportunity for collaboration between the players and GM in guiding the scenario (as well as the overall) narrative.
Maximum Growth Pool Size vs Maximum Dice Spent
The maximum number of dice that can be in a character’s Growth pool is ten (10). However, the maximum a character may spend and add from the Growth pool to a Growth test is five (5). The dice pool rolled may be higher based on certain traits that give Add Dice modifiers to Growth tests. If a character would accumulate more than ten dice, the excess dice are lost.
