Cohort Tactics
Your Cohort has extensive experience working together as a well-oiled machine (or Ethertech-enhanced organism). This allows them access to Cohort Tactics to give them an edge in accomplishing their goals. Cohort Tactics are akin to Ability stunts that are available to all members of the Cohort.
Your Cohort begins with the Create an Opportunity tactic and one other tactic of the Cohort’s choice. Unlocking additional Tactics is similar to unlocking traits for individual characters. It requires three (3) successes in a growth test, but any and all PCs may contribute dice from their Growth pool for this check. A minimum of one die must be contributed from three different members, and a maximum of three dice may be contributed by each member.
Note that each Cohort Tactic has a different frequency which it can be used: once per round, once per scene, or once per session. Though Tactics often target individual PCs (“you”), each use of a Tactic used is by the Cohort as a whole, not per individual PC. For example, if a Tactic specifies it can be used once per scene, it may only be used once by the Cohort during a scene, not once per PC per scene.
Create an Opportunity
You forgo contributing Beneficial(+) modifiers this round. One Destiny is added to the Destiny pool. At the same time, two Doom are added to the Doom pool. The added Destiny may not be used until the Cohort’s next turn. This Tactic may be used once per round.
Ask the Expert
Spend a Destiny to use another Cohort member’s Primary Expertise in your dice pool. You and the other Cohort member may be facing the same or different challenges. This may be used once per scene.
Band of Heroes
Spend a Destiny per Cohort member to create per Cohort member. This may be used once per scene.
Call for Support
Spend a Destiny and call for support from another Cohort member. They forgo any modifiers this round. For the traits you are using this round, you add one additional modifier to Add Dice , one additional die to Auto Results and one additional Simple Modifier (±X / +1). These modifiers may be Beneficial(+) (during the Cohort turn) or Hindering(-) (during the Challenge turn). This may be used once per scene.
Secret Stash
Spend a Destiny to create a Rank 2 Resource die or Rank up an existing Resource die. The Resource may be of any type except Moonshards and must be used immediately. This may be used once per scene.
Tag Team
If you fail (including Disaster) while leading during a challenge, ask an assisting Cohort member to lead instead. You spend a Destiny and the Cohort turn starts over with the new Leader. If the challenge fails again, the Cohort takes double stress on the challenge turn. You regain the lead for the next round. This may be used once per scene.
That One Maneuver
If two or more members have expertise (Primary or Secondary) for a challenge, the Cohort spends a Destiny to combine their skill. For this round, each uses their Lead Add Dice modifier and may ignore the usual dice pool cap. This may be used once per session.
We Don’t Play By the Rules
Choose trait belonging to another Cohort member that requires a Destiny to activate. Spend a Destiny to activate that trait for yourself. This may be used once per session.