Cohort Tactics
Your Cohort has extensive experience working together as a well-oiled machine (or, maybe, psionically-enhanced organism). This allows them access to Cohort Tactics to give them an edge in accomplishing their goals. Cohort Tactics are akin to Ability Stunts that are available to all members of the Cohort.
Your Cohort begins with the Create an Opportunity tactic and Check This Out tactic. Unlocking additional Tactics is similar to unlocking traits for individual characters. It requires five (5) successes in a Growth test, but any and all PCs may contribute dice from their Growth pool for this check. A minimum of one die must be contributed from three different members, and a maximum of three dice may be contributed by each member.
Note that each Cohort Tactic has a different frequency which it can be used: once per round, once per scene, or once per scenario. Though some Tactics target particular PCs, each Tactic is activated by the Cohort as a whole. That is, multiple members of the Cohort cannot activate the same Tactic in the same round, scene, or scenario.
Create an Opportunity
One PC forgoes contributing modifiers that favor the Cohort this round. These are Beneficial(+) modifiers on the Cohort turn and Hindering(-) modifiers on the Challenge turn. At the end of the round, add one Destiny to the Destiny pool. This may be used by the Cohort once per round.
Check This Out
The Cohort chooses Destiny or Doom to introduce a new piece of information into the narrative. This information is improvised and not found as an existing trait. It creates a temporary Rank 1 trait that applies a Beneficial(+) modifier to the Cohort or a Hindering(-) modifier to the Challenge (the Cohort must choose which). This may be used by the Cohort once per scene and lasts for the duration of the scene.
Ask the Expert
If a Cohort member has Primary Expertise for the Challenge, another PC spends a Destiny to use their Primary Expertise to assist (+2d6). The PC and the other Cohort member must be facing the same Challenge. This may be used once per scene.
Band of Heroes
The Cohort spends a Destiny per Cohort member to create A5 per Cohort member. These are distributed one per Cohort member if the Cohort is split between Challenges. The full cost must be paid each time the trait is used. This may be used once per scene.
Call for Support
One PC spends a Destiny to call for support from a Cohort member facing a different Challenge. The PC called upon contributes one Beneficial(+) modifier from one of their traits to the other group. Traits contributed this way may not be used by the called upon PC in their own group. This may be used by the Cohort once per scene.
Secret Stash
The Cohort spends a Destiny to create a Rank 2 Supplies or to Rank up an existing Supplies (to a maximum of Rank 5). The Supplies may be of any type except Moonshards and must be used immediately. This may be used by the Cohort once per scenario.
Tag Team
If a PC group fails (including Disaster) during a Challenge, the leader may ask an assisting Cohort member to lead instead. The Cohort spends a Destiny and the Cohort turn starts over with the new leader (who must have Primary or Secondary Expertise for the Challenge). Any Destiny spent during the failed “Set the Action” step are regained. If the Cohort turn fails again, the Cohort takes double stress on the Challenge turn. The original leader regains the lead for the next round. This may be used by the Cohort once per scene.
That One Maneuver
The Cohort spends a Destiny per Cohort member to combine their Psionic Abilities. For this round, Ranked modifiers are combined, with the overflow starting a new modifier. For example, three Rank 2 Abilities would combine for a total of six ranks, creating one Rank 5 modifier and one Rank 1 modifier. Individual Ability Stunts may not be used while using this Tactic. This may be used by the Cohort once per scenario.
We Don’t Play By the Rules
Choose a trait belonging to another Cohort member that requires a Destiny to activate. Spend a Destiny to activate that trait for yourself. This may be used once per scenario.
