Faction Overview
An optional faction may be chosen during character creation. A character without a starting faction may later join one, or a character with a starting faction may potentially change factions during play. When choosing a faction, you must choose one of two archetypes from that faction. Each faction archetype has two unique traits, though these will be locked when the archetype is chosen and must be unlocked using the Growth pool. If a character leaves or changes a faction, they must give up their previous archetype and traits.
Carefully consider the composition of your Cohort if there are members from different factions present. Some faction affinities easily fade into the background, and some will be ideologically antagonistic to one another. While this may provide interesting roleplaying situations for short-term adventures, make sure everyone in the Cohort is on-board with the choices.