Relics of the Moon
A science-fantasy roleplaying game of outlandish action-adventure
(pre-release playtest v0.4.1)

Categories and Channels

There are five categories of Psionic Abilities: Energy Generation, Bio Alteration, Spacetime Manipulation, Domain Mastery, and Etheric Bond. Each of these will then have specific channels for how they manifest. For example, Bio Alteration falls into two channels: Form and Function. Choose one category-channel combination to describe how a Psionic Ability manifests.

The Ten Category-Channel Combinations

Energy Generation

  • Etheric Energy Generation
  • Solaric Energy Generation

Bio Alteration

  • Bioform Alteration
  • Biofunction Alteration

Spacetime Manipulation

  • Space Manipulation
  • Time Manipulation

Domain Mastery

  • Land Mastery
  • Sea Mastery
  • Sky Mastery

Etheric Bond

  • Bonded Companion

Etheric Energy Generation

This channel brings Ether into direct manifestation as light without heat. It appears as the ghostly fire on the cool spectrum that gives Ethertech its distinctive glow in blues, greens, and violets. Though it produces no heat as thermal radiation, it does affect bioforms through Etheric radiation. Direct contact may produce Etheric burns by destabilizing a bioform.

Solaric Energy Generation

This channel produces intense flames, plasmas, and electromagnetic phenomena. Solaric Energy appears as the bright sun and burning fire. It gives Solartech items their distinctively warm glow of yellows, oranges, and reds.

Bioform Alteration

This channel alters the anatomy of a bioform, creating or altering limbs or organs.

Biofunction Alteration

This channel alters the physiology of a bioform, creating, enhancing, or destroying biological functions of existing organs and systems. Resisting the elements, adjusting heart rate, or enhancing vision are some examples of Biofunction Alteration.

Space Manipulation

This channel manipulates the fabric of space, possibly creating, expanding, or destroying the distance between bioforms.

Time Manipulation

This channel manipulates time itself, speeding up or slowing down time, or even altering probabilities.

Land Mastery

This channel affects most of the inorganic matter between Sea and Sky, including all minerals and metals. Creating metal objects, shaping rock and stone, and traveling through solid objects are all possibilities.

Sea Mastery

This channel influences water in all its forms, as well as the nature of the Sea between the Land and the Deep. Creating ice, breathing water, and hydrating/dehydrating bioforms fall under the umbrella of Sea Mastery.

Sky Mastery

This channel controls the air and the realm between the Land and the Heavens. Directing the wind, changing the density of air, and weather control are just a few potential ways this manifests.

Bonded Companion

This channel represents a special psionic bond between a bioform and a particular companion creature. The creature may be any motile (non-bioform) animal, plant, or fungi. The Bonded Companion shares a telepathic and empathic link with the character, and may be asked to perform tasks or share their senses. The companion is independent, but fiercely loyal to their bonded person.