Ability Types
There are seven broad types of Psionic Abilities: Energy Generation, Bio Alteration, Spacetime Manipulation, Sky Mastery, Land Mastery, Sea Mastery, and Bonded Companion. These are very broad categories that help to define the flavor of an Ability and how it ties into the mythic domains of Anasta.
When creating a Psionic Ability, choose one type to help describe how it manifests. Ability type does not directly influence mechanical application, just the flavor and circumstance of its manifestation.
The Seven Ability Types
- Energy Generation
- Bio Alteration
- Spacetime Manipulation
- Land Mastery
- Sea Mastery
- Sky Mastery
- Bonded Companion
Energy Generation
This type of Ability demonstrates the basic or raw manifestation of light, heat, and/or radiation. Abilities of this type produce intense flames, plasmas, and electromagnetic phenomena.
Bio Alteration
This type of Ability alters the anatomy and/or the physiology of a bioform, creating, enhancing, or destroying limbs, organs, and biological functions. Resisting the elements, enhancing vision, or transforming into another creature are some examples of Bio Alteration.
Spactime Manipulation
This type of Ability manipulates the fabric of space and time, possibly creating, expanding, or destroying the distance between bioforms, speeding up or slowing down time, or even altering probabilities.
Land Mastery
This type of Ability affects most of the inorganic matter between Sea and Sky, including all minerals and metals. Creating metal objects, shaping rock and stone, and traveling through solid objects are all possibilities.
Sea Mastery
This type of Ability influences water in all its forms, as well as the nature of the Sea between the Land and the Deep. Creating ice, breathing water, and hydrating/dehydrating bioforms fall under the umbrella of Sea Mastery.
Sky Mastery
This type of Ability controls the air and the realm between the Land and the Heavens. Directing the wind, changing the density of air, and weather control are just a few potential ways this manifests.
Bonded Companion
This type of Ability represents a special psionic bond between a bioform and a particular companion creature. The creature may be any (non-PC bioform) animal, plant, or fungi. The Bonded Companion shares a telepathic and empathic link with the character, and may be asked to perform tasks or share their senses. The companion is independent, but fiercely loyal to their bonded person. Moreso than any other bioform, Wildcallers are often found with Bonded Companions. For practical play purposes, this companion should be able to move on its own and be of a reasonable size.
