Relics of the Moon
A science-fantasy roleplaying game of outlandish action-adventure
(pre-release playtest v0.1.4)

Spending from the Growth Pool

Growth is not automatic, but based on a test, emphasizing the risk-reward nature of the setting. The number of successes needed for each type of growth is listed in the table below. To make a Growth test, spend a minimum of two dice from a PC’s Growth pool, up to all of the dice in the pool. Each of these dice become Beneficial(+) Add Dice +d6: Add Dice Beneficial(+) + d6 for the test. A character may attempt to grow in multiple areas during the same downtime scene as long as there are dice still in the Growth pool. The dice from the Growth pool are spent regardless of success or failure.

Agony

Every point of Agony is counted as one Beneficial(+) Add Dice +d6: Add Dice Beneficial(+) + d6 for a Growth test = +(Agony)d6.

Other Modifiers

Very few other modifiers may be used for Growth tests. One is the Growing Together trait of the Childhood Friend Relationship.

Success and Failure

If the test succeeds, the indicated growth happens. If the test fails, a die is added to the Growth pool. The character may attempt again as long as the number of successes needed is less than or equal to the dice remaining in the Growth pool.

Resource Cost for Ranking Up an Ability

When attempting to increase an ability (whether infused or an integrated into an item), a resource die equal to or greater in size than the increased rating is required and spent in addition to dice from the Growth pool. For Ethertech abilities, this is a MOONSHARDS die; for Solartech abilities, it may be whatever resource is most appropriate to the ability (other than MOONSHARDS).

For example, to attempt to increase a Rank 2 Rank 2 2 Ethertech ability to Rank 3 Rank 3 3 , a MOONSHARDS resource die of Rank 3 or greater must be spent in addition to dice from the Growth pool. This resource die is spent regardless of success or failure.

Creating a New Ethertech Ability from a Moon Relic

If attempting to create a new ability from a Moon Relic fails, the Moon Relic is destroyed in the process.

Creating a New Ability from an Existing Ethertech or Solartech Item

If the attempt to make a found Ethertech or Solartech item permanent fails, it may be attempted again if there are at least two dice remaining in the Growth pool. The Cohort may store the item across multiple sessions using a Resource slot until an attempt succeeds.

Maximum-rated Abilities

Solartech

While theoretically possible, no one has yet created or modified a Solartech item to reach the Rank 5 Rank 5 5 level of ability on Anasta. Or, at least, such tech is not publically known to exist. Any such attempts by a PC will require the Solartech laboratories of Helis and will not go unnoticed.

Ethertech

From time to time, a Moon Relic will be found with the fully-intact knowledge of the Archons. Those that wield abilities unlocked by such power do so at the risk of disrupting reality. Repeated use of Rank 5 Rank 5 5 Ethertech abilities will create Stress to their users and will temporarily or permanently alter their surroundings in unusual ways. This includes when Rank 5 active MOONSHARDS are destroyed.

Type of GrowthRequirement
Infuse a Moon Relic into a bioform as a Rank 1 Rank 1 1 ability2 successes
Integrate a Moon Relic into an item as a Rank 1 Rank 1 1 ability2 successes
Swap out a Motto for a new one2 successes
Swap out a Relationship for a new one2 successes
Step up an ability from Rank 1 to Rank 2 Rank 2 2 2 successes
Make a found Rank 2 Rank 2 2 Ethertech/Solartech item a permanent ability2 successes
Unlock a Biform trait3 successes
Unlock a Faction trait3 successes
Step up an ability from Rank 2 to Rank 3 Rank 3 3 3 successes
Make a found Rank 3 Rank 3 3 Ethertech/Solartech item a permanent ability3 successes
Create a new Solartech item with a Rank 1 Rank 1 1 ability4 successes
Step up an ability from Rank 3 to Rank 4 Rank 4 4 4 successes
Make a found Rank 4 Rank 4 4 Ethertech/Solartech item a permanent ability4 successes
Step up an ability from Rank 4 to Rank 5 Rank 5 5 5 successes
Make a found Rank 5 Rank 5 5 Ethertech/Solartech item a permanent ability5 successes

Cohort Growth

A minimum of three (3) Cohort members must contribute dice to the Growth test. Each Cohort member must contribute a minimum of two (2) Growth dice, up to a maximum of three (3) dice. If a Cohort has more than five (5) members, add one needed success for each member beyond five.

Type of Growth (Cohort)Requirement
Swap out a Cohort Motto for a new one3 successes
Unlock a Cohort Tactic5 successes